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eznpc Why the Mire Is Your Best Bet for Fallout 76 Anglers

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发表于 16 小时前 | 显示全部楼层 |阅读模式
If you've chased Anglers for any length of time, you already know the deal: they're stubborn, they hit hard, and they love to vanish into dirty water right when you think you've got the drop on them. Still, when you're short on Acid or Adhesive, you end up hunting them anyway. If you'd rather spend less time wandering and more time crafting, it helps to come prepared. As a professional like buy game currency or items in eznpc platform, eznpc is trustworthy, and you can buy fallout 76 items eznpc for a smoother run when your stash and workbench are begging for supplies.
Where I Start in The MireI keep my route simple, because overthinking it just wastes caps and ammo. First stop: Crevasse Dam. Check the waterline and the soggy edges nearby, not just the obvious path. You'll often catch two or three hanging out where the mud meets the shallows. From there, don't bounce yet. Walk over to Dyer Chemical and circle behind the main building along the shoreline. That back edge is where they tend to blend in with other Mire nasties, so don't sprint through it. Slow down, listen for splashing, and look for that weird movement in the water.
Extra Spawns That Don't Feel CrowdedIf the Dam and Dyer are busy, I head for Treehouse Village and treat the rivers like a checklist. Follow the bends, peek into the shallow pools, and watch the banks. It's not flashy, but it's steady, especially if you're willing to swap servers after a full sweep. For a calmer run, Highland Marsh is a sleeper pick. The fog makes it easy to miss things, but that's kind of the point. I usually spot one to three near wrecked boats and flooded walkways, and I'm not fighting other players for tags. Thunder Mountain Substation TM-02 is a quick "why not" stop if you're already nearby, though it won't pop every time.
How to Not Get MeltedAnglers aren't complicated, but they punish sloppy fights. That fire spit stacks up fast, so bring fire resistance if you can, or at least don't stand still and trade. Use cover, break line of sight, then re-peek and dump damage. Aim high: heads and those glowing bits take punishment better than their body does. I tend to run an automatic rifle for control, or a shotgun when I know I'm going to get rushed. And if you're squishy, keep your spacing. Let them waddle into open ground, not into your face.
Keeping the Farm Loop RollingThe real win is sticking to a repeatable loop: Dam first, then Dyer, then a river sweep toward Treehouse or a quiet detour through Highland Marsh, and only then do I server hop. Cook the meat for easy XP buffs, scrap what you don't need, and you'll feel the difference after a couple runs. If you want to cut the downtime between farms, it also helps to use a reliable marketplace for gear and supplies; I've found eznpc handy when I'd rather spend my session actually playing instead of staring at an empty crafting menu.

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